Category Archives: Artwork

Angkor Temple Enviro WIP

Just a quick screenshot of the Game Art Creation temple that I did. This is before the IBL was finished, work in progress.


A shot from UDK, with shadows and foliage and sand added.  This is still a WIP, there are tons of things I want to polish on this one.  Indeed, this isn’t even a good shot.  The better shots are on my other computer, I’ll have to snag them soon and post them.


Steampunk Observatory


Made for a World of Warcraft student contest.  I used Maya, Z Brush, and Photoshop.  It was fun and quite a lot of work.  I missed the turn in date due to a misunderstanding of the actual time, but this still rocks.  I’ll be brushing up on it more later when I have more time.  Add some dirt to the glass, rough up the base a bit, add more dramatic lighting, stuff like that.

For now, enjoy.

APR Final

Well, here it is, all rendered out.  The final animation for my Animation Production class.  I think we’ll get a .mov of all the shots put together as well so that will be cool.  If we do I’ll also post it.


Atmospheric Composite


From Compositing class.  There are seven photos composited into this composition.  Lighting, perspective, and color were changed and tweaked to produce a believable piece.

Photoshop and Nuke.

3D Female


This is my first detailed human CG model.  Her feet and lower legs are a bit too small, as are her hands.   I’m sure there are several other things I can do to fix her quality.  We didn’t have to model her feet, but I’m working on that on my own time.

Modeled in Maya 2011.



Graphite on Bristol.

Our assignment was to gene splice three different animals, incubate the resulting embryo till full adulthood, then draw the resulting creature.

Just kidding.

The name of this creature:  Girfallen Rythenseth.


Haunted Hallway

Full Sail Project Final for Shading and Lighting.  Environment provided.  Composition, textures, shading, and lighting by me.

Shading and Lighting

Hero Shot

Done in Maya 2011.  Models were provided.  This is for a Full Sail project.  Shading, lighting, and displacement map by me.